Thursday, May 31, 2012

Humanity At Its Purest, Most Simplistic Level

I bought thatgamecompany's Journey to relieve stress after the fuckery that is my Humanities groupmate. I'd been hearing a lot of good things about it, including an article from Game Informer about gaming fandom's immaturity and having faith restored in gamers through Journey. I have to say that I agree. I honestly hate a lot of the jags I run into when I'm shooting down zombies or simply watching the way Jenny Haniver gets treated when she plays Call of Duty both annoys and amuses the hell out of me.

Journey is the definition of what partnership should be about and illustrates the exact opposite of my incompetent Humanities partner and so many others. It is by far one of the single most beautiful, visually stimulating, and emotionally profound games out there. Usually, I go for the complexity of storytelling, character development, social commentary (well, depending on how you interpret it, this can definitely be social commentary), etc. However, this is the one time that I found beauty trumps complexity. I've been following Journey Stories on Tumblr just to see other people's gaming tales. Every time you play is a different experience. You don't even have to be a regular gamer to appreciate it. If you're interested in a simpler breakdown, here's a video review by IGN.